The edge of VR

9 January 2010 | by | In Uncategorized

As we were discussing ways in which the virtual is physically manifested, I remembered going to Ars Electronica in 2002 and visiting their virtual reality lab. The space was filled with various projections using game engines to create virtual ‘caves’. You put on goggles, gloves, and went into these cubes to experience an imaginary world.

The worlds themselves were unmemorable, unimportant. The entire time I was singly conscious of the gloves, the weight of the goggles, footsteps, the conversation of people around me, the fabric of the screens, the darkness of the space.. perhaps over time these would be less noticeable, but this edge between the virtual and real was interesting, a consciousness of the ‘other’, which it seems most virtual worlders try to erase.

© Walczak & Solomon