I recently submitted an abstract for a paper to the “Taking Up Space” conference at Duke University.
The abstract describes one potential theoretical framework for understanding some of the ideas addressed by the project. It focusses on urban space as understood through simulation, and touches on our use of psychogeographical methods in constructing virtual urban worlds.
The abstract is here: Neither Here nor There: Simulation and Urban Space (pdf).
On Sunday we set up for the first time at the Digital Performance Institute with two projectors and screens. We will continue to do this each weekend for several weeks, aiming at having 3 projections.
The next weekend we will tweak some of the formal elements in the piece, such as camera views, transparency, testing inverted normals so that your current avatar doesn’t obscure the view of others. etc.
We love it! Thanks to Hal and others.
We also discussed the idea of ‘rogue’ installations in various spaces, and are on the lookout for places where we can workshop and project the piece… for a weekend, an evening etc.
We have been thinking of different ways to show [here][now]. The project begins through a series of workshops in or near the final installation. Using individual experiences, of a sense of place, of city or town, we distill a set of ‘elements’. These are a distillation of how the workshop participants understand the physical and virtual influences around them.
The installation then, is an expression of the workshops, where we try to create a set of dynamic codes that correspond to an experience of place. These installations can be formal – in a museum of gallery setting as at Incheon, or can be informal, spontaneous events that take place on an outside wall or other non-standard place.
see installation at the Incheon Digital Art Festival